Finances and sponsors
The ledger, gate income, spendable balance, wage formula, sponsor choices, bonus triggers and weekly payouts.
The ledger is the truth
Every club movement is written as an immutable ledger entry with season, week, kind and detail. The displayed balance summarises those rows. Spendable balance subtracts active transfer commitments so reserved money cannot fund a second action.
Money states
Balance
Settled ledger total.
Committed
Active bids, offers or other reservations that may settle later.
Spendable
Balance minus committed funds; discretionary purchases are checked against this value.
Transaction detail
Explains the fixture, player, sponsor, build or market item that produced the row.
The wage book
Up to age 20, the weekly wage follows the player’s final-potential curve. From age 21, the salary score is 70% final potential and 30% current positional quality. Age, personality, homegrown status, tenure and the live market index modify that base. The finance page exposes the components rather than printing an unexplained total.
- Age 15–18 receives 20% of the senior talent wage; age 19–20 receives 50%.
- Homegrown players receive a 10% discount.
- Players with under three game years at the club carry a 15% newcomer premium.
- Content/Loyal tendencies reduce and Ambitious/Turncoat tendencies raise the salary level; Extrovert and Reserved change expression.
Fun Factor becomes gate income
Fun Factor does not put money straight into the club account. Think of it as one reason to buy a ticket: it changes how many people want to come, the stadium decides how many can enter, and only those admitted spectators produce gate income.
The home club counts more because most spectators came to follow it. The visitor still helps or hurts demand, but with only 40% of the home club’s weight. This is an attendance rule, not a home advantage inside the match engine.
Today’s crowd uses the reputation both clubs had before kickoff. The choices actually used today update the club’s Fun Factor only for later fixtures.
The economic chain
1. Standing Fun Factor
The pre-kickoff club rating supplies ×(0.50 + FF ÷ 100) for the home club and ×(0.80 + FF ÷ 250) for the visitor.
2. Crowd demand
Fun Factor combines multiplicatively with division, popularity, table position, recent form, rivalry, promotion/relegation stakes and matchday variation.
3. Attendance
Only supporters who fit inside the current capacity are admitted.
4. Gross and share
Attendance × yield creates the gross gate; ordinary league matches pay 60/40, the first league round and cups pay 50/50.
Sponsor choices
The club receives three offers per slot. Current Popularity is read when the offer set is created and combines with division, promotion and seeded luck to determine its total scale. Lump contracts guarantee more base; performance contracts move more value into bonuses. Their displayed expected weekly value is constructed to be comparable. Once selected, the copied contract terms stay fixed.
Contract types
Main sponsor
Chosen for the season. Its bonus budget covers Win, Hat-trick and Clear win together.
Weekly sponsor slot
Keeps one bonus category for that weekly deal. There are two weekly slots.
Assistant fallback
If a deadline passes without a choice, the assistant takes the highest base offer and uses Win for a weekly category.
Performance triggers
Win
Your club scores more goals than the opponent.
Hat-trick
One player scores at least three in the match.
Clear win
Win by at least two with a clean sheet, or by at least three; extra-time wins do not qualify.
Crowd Favourite boost
Not a trigger: the whole weekly sponsor payout rises when Crowd Favourite players play at least 30 minutes — full effect for the first, half for the second, a quarter for the third; a fourth adds nothing. The main sponsor is unaffected.
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