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Manual03 · Win the match

Set pieces

Defensive marking, attacking routines, predictions, penalties and every automatic taker formula.

17 min readUpdated with the live gameOpen set-piece plan ↗
On this page
  1. The five set-piece decisions
  2. Defending deliveries
  3. Attacking routines
  4. Reading the opponent
  5. Penalty priority and shootouts
  6. Cross and direct-free-kick takers
  7. How a delivery is resolved
01

The five set-piece decisions

The plan selects defensive aerial coverage, one or more attacking routines, one defensive prediction, an ordered penalty list and the takers for crosses and direct free kicks. Automatic choices use the same visible formulas shown in the expandable coach list.

Plan fields

Defend deliveries

Chooses Zonal or Man-to-man for the aerial contest.

Attack with

Selects one or more routines; configured routines rotate with equal probability.

Read the opponent

Predicts one named routine or makes no call.

Penalty priority

Ranks up to ten players for match penalties and shootouts.

Corners/crosses and direct free kicks

Names a permanent taker or leaves the coach’s automatic formula in control.

02

Defending deliveries

At set pieces, marking governs the aerial duels from corners and crossed free kicks: once the delivery targets one of the five strongest attacking aerial threats, your marking choice decides how the defence finds the player who challenges him.

Marking also acts in open play. Man-to-man pairs each dangerous opponent (forwards, attacking midfielder and wingers, ranked by Offensive Positioning, Scoring and Aerial) with your defender of the same rank (Defensive Positioning, Tackling and Aerial) for the duel in your box, and a defender tied to his own man helps less to block another opponent’s shot. With more threats than defenders, your lowest-ranked defender takes the rest. Zonal draws the box defender for each chance, by position and by what the finisher does best.

Aerial coverage

Zonal

Defenders protect areas instead of following fixed opponents, and one of the strongest aerial defenders attacks the delivered ball.

  • There is no fixed opponent assignment.
  • One of your five strongest defensive aerial candidates is drawn by threat, using Aerial and Tackling.
  • This spreads the workload and reacts to the delivery, but can produce an uneven individual matchup.

Man-to-man

Each aerial threat is assigned the defender with the corresponding defensive aerial rank.

  • Your best aerial marker follows their best target, your second follows their second, and so on.
  • The assigned marker stays with his opponent 85% of the time.
  • In the remaining 15%, movement and traffic separate the pair; another ranked defender provides cover, with the stronger cover players more likely to reach the ball.
  • This reduces extreme mismatches, but a broken assignment can still leave a less favourable defender in the contest.
03

Attacking routines

With more than one configured choice, the engine selects with equal weight and avoids immediately repeating the last routine when another is available. With one choice, repetition is unavoidable. Coach’s call can be kept in the mix as the unreadable baseline.

Every attacking routine

Coach’s call

The assistant’s unpredictable standard mix.

  • Used automatically by an unconfigured team.
  • At a free kick won in open play, the coach strikes directly at goal 30% of the time and crosses otherwise.
  • It can never be read by the defence.
  • Keeping it in a longer list helps prevent the configured routines becoming predictable.

Let it fly

Turns a central free kick into a direct strike from the long shooter.

  • The shooter can beat the wall with Ball Control against 1.5× the keeper’s Organisation.
  • A beaten wall cannot block the attempt and the keeper loses the Organisation bonus for that shot.
  • Corners and flank free kicks fall back to the ordinary delivery mix.
  • When repeated or correctly called, the goalkeeper gains +10 positioning.

Work it short

Starts a midfield exchange before the delivery.

  • Your two best PA + BC + OP midfielders are compared with their two best defensive screens.
  • Win the exchange and the passer delivers with +5 Passing, targeting the two strongest aerial threats instead of the full pool.
  • Lose the exchange and the set piece ends without a delivery.
  • When repeated or called, their screen gains +20; a correct call also gives the box defender +20.
04

Reading the opponent

A prediction covers exactly one configured routine. A correct call applies the predictability defence from the first matching set piece instead of waiting for repetition. A wrong call adds no extra penalty; it simply protects nothing.

Prediction choices

No call

No first-use read. Repetition can still make a configured routine predictable later.

Expect a strike from the wall

If the opponent uses the long-shot routine, the goalkeeper receives +10 positioning from the first strike.

Expect the short routine

If the opponent plays short, the screen receives +20 in the exchange and the box defender +20 from the first routine.

05

Penalty priority and shootouts

The first eligible player in the saved list who is still on the pitch takes a match penalty. A shootout follows the configured order, adds the remaining outfielders by automatic score, and uses the goalkeeper only after the outfield sequence when needed. Only players still on the pitch participate.

Penalty selection

Automatic

Ranks the higher of 1.2× Scoring and 0.8× Passing.

Priority list

Manager order overrides the formula for every eligible name.

  • The list may contain up to ten players.
  • A partial list is automatically completed for a shootout.
  • A late substitute with fewer than 15 minutes on the pitch shoots cold, up to −12% conversion; the same warm-up principle applies to a substitute goalkeeper.
06

Cross and direct-free-kick takers

A named outfielder takes every matching duty while he remains on the pitch. If he is absent, the engine returns to the automatic formula. A conditional scenario can reassign or reset each duty during the match.

Corners and crossed free kicks

Automatic — coach’s choice

Ranks Passing + 0.3× Ball Control + 0.3× Scoring, with the Dead-Ball Expert bonus, and keeps the best 3 outfield candidates before checking their preferred foot.

  • The actual delivery uses 85% Passing and 15% Ball Control.
  • An in-swinging cross curves towards the goal. Viewed in your team’s attacking direction, the automatic preference is right-footed from the left side and left-footed from the right.
  • Within the shortlist, the first player with the matching preferred foot or both feet (L+R) is selected. If none fits, the top-ranked candidate takes it.
  • This selection uses the preferred foot shown in the player profile. The Two-Footed ability alone does not make a player count as having both feet (L+R) here.
  • The foot preference affects who takes the set piece; it adds no separate bonus to delivery quality.
  • The taker is removed from the attacking aerial pool because he cannot meet his own cross.

Named taker

The chosen player delivers every corner and cross while on the pitch.

  • Your choice takes priority over the automatic foot preference: for example, a right-footed taker still takes a corner from the right. If he is absent, automatic selection resumes.
  • Can be a deliberate trade if consistency matters more than foot or aerial presence.

Direct free kicks

Automatic — coach’s choice

Ranks the lower of Scoring and Passing, then adds the Dead-Ball Expert bonus.

Named taker

The chosen player strikes every direct free kick.

  • A pure passer or pure finisher is limited by the weaker of the two skills.
  • The strike adds up to 15, capped at 50% of the base, before meeting wall and goalkeeper.
07

How a delivery is resolved

For corners and crossed free kicks, delivery is 85% Passing and 15% Ball Control.

The defending goalkeeper contributes a defensive score: 1.6× Organisation + 0.4× Interceptions, capped at 100, using his effective skills for the action. Both skills therefore help defend the cross, with different weights; Interceptions does not organise the goalkeeper’s own attacking set pieces.

The gap between delivery quality and this defensive score tilts the aerial contest. A stronger keeper contribution reduces the opposing receiver’s advantage until the cap is reached; each contestant’s Offensive and Defensive Positioning difference also contributes at one quarter of the main skill gap.

  • The five strongest aerial candidates are considered on each side.
  • Zonal coverage draws from the ranked defensive pool by aerial threat; Man-to-man normally sends the assigned marker, with another ranked defender covering when the pair is separated.
  • Dead-Ball Expert adds one denomination to set-piece challenges.
  • For non-attackers, scoring on a set-piece header is boosted ×1.5 with at least +20, so defenders can remain real threats.
  • Direct free kicks also face a wall whose block chance depends on keeper Organisation.

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